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Tunnels & Caves Sale Pack [BUNDLE]
Wed, 28 Jun 2017 03:20:36 CDT
Tunnels & Caves Sale Pack [BUNDLE]Publisher: DM Philosophy
This special bundle product contains the following titles.



VTT Battlemap - Cave of Life
Regular price: $4.79
Bundle price:
 $3.83
Format:
 Image

The characters have been navigating the maze of underground tunnels, their quest is weeks old and they are lost, being hounded by their enemies, and are running low on supplies.  They stumble upon the Cave of Life... the mushrooms make a tempting food source, yet, are they poisonous? Magical? Sentient? Does an underwater terror lurk? Or, are there other creatures guarding their food source?

Use as a standalone map, or in conjunction with any of my underground series of maps, for extended adventures in the underdark...

This pack contains...

Day & Night Versions Gridded and Gridless Versions High Resolution Version for printing Low Resolution Versions for VTT Point of view shots - 19 of each dark & light which showcase the Cave of Life, these make f...


VTT Battlemap - Cave of the Spider Queen
Regular price: $4.79
Bundle price:
 $3.83
Format:
 Image

You know what likes the dark and damp underground?  Spiders!  Big Spiders!  Huge Spiders with lots of little Spiders!  Yeah, characters will hate you for this one, but that creates great memories...for the ones that live.  Bring you characters face to face with thier fears.  Make the spiders poinsonous, giant or in masses, driders, spider demons etc - either way, this environment of sticky webs, and the need to climb to traverse this cavern will create a tricky environment.

Use as a standalone map, or in conjunction with any of my underground series of maps, for extended adventures in the underdark...

This pack contains...

Day & Night Versions Gridded and Gridless Versions High Resolution Version for printing Low Resolution Ver...


VTT Battlemap - Crystal Caves
Regular price: $4.79
Bundle price:
 $3.83
Format:
 Image

These crystal strewn caves present a number of options for the GM as the players stumble upon these caves.  The crustals of all sizes could be valuable, and energy source, a light source, a preluse to a crystaline or stone golem, or any other thing that your imagination can conjour.  The caves also have a large amount of rocks and fallen debris, hinting at an unstable cave network...

Use as a standalone map, or in conjunction with any of my underground series of maps, for extended adventures in the underdark...

This pack contains...

Day & Night Versions Gridded and Gridless Versions High Resolution Version for printing Low Resolution Versions for VTT Point of view shots - 24 of each dark & light which showcase the Crystal Caves, these make fo...


VTT Battlemap - Perilous Ledges
Regular price: $4.79
Bundle price:
 $3.83
Format:
 Image

Heights!  One of the most vertigo inducing, fear wracking experiences that people experience...so imagine winding along a ledge that overlooks a dark and misty drop of unknown depth...then add evil monsters and dark magic and you have the recipe for exciting encounters in a dynamic environment...

This pack contains maps of a ledge that winds its way along a sheer rock face.  The environment has challenges in the way of broken bridges, gaps in the ledge path that require climbing, jumping or expendature of resources to bypass, a rickety bridge, and a waterfall that has climbing ropes ringing it.  The centre of the map has a few platforms and spikey stalagmites looming from the darkness below.

This pack contains...

Day & Night Versions (Plus extra...


VTT Battlemap - The Descent
Regular price: $4.79
Bundle price:
 $3.83
Format:
 Image

Travelling through cavern and tunnel after cavern and tunnel will see your characters descend slowly into the underdark...why not speed it up by having the characters come across The Descent, a spiralling path that winds sharply down into the depths of the earth... and closer to thier ultimate goal...or fear!

Use as a standalone map, or in conjunction with one or all of the many underground based maps, for extended adventures in the underdark...

This pack contains...

Light & Dark Versions Gridded and Gridless Versions High Resolution Version for printing Low Resolution Versions for VTT Point of view shots - 17 of each dark & light which showcase the Waterways, waterfalls, and multilevel platforms, these make for great player aids to set the scene! <...


VTT Battlemap - Underdark Tunnels I
Regular price: $4.79
Bundle price:
 $3.83
Format:
 Image

The journey into the underdark is both long and very dangerous.  Denizens of the deep walk, crawl, dig and fly...and they are hungry of foolhardy PC's.  To undertake such an epic journey the players best be prepared...because the GM will be prepared with plenty of heinous tunnels in which to ambush the party...

This pack has a tunnel that weaves from left to right, has a couple of shortcuts, and has 5 small chambers that branch off the main tunnel...

Use as a standalone map, or in conjunction with all five parts (I-V) for extended adventures in the underdark...

This pack contains...

Day & Night Versions Gridded and Gridless Versions High Resolution Version for printing Low Resolution Versions for VTT Point of view shots - 20 of each dark ...


VTT Battlemap - Underdark Tunnels II
Regular price: $4.79
Bundle price:
 $3.83
Format:
 Image

The journey into the underdark is both long and very dangerous.  Denizens of the deep walk, crawl, dig and fly...and they are hungry of foolhardy PC's.  To undertake such an epic journey the players best be prepared...because the GM will be prepared with plenty of heinous tunnels in which to ambush the party...

This pack has a tunnel that curves from left to right, and off this tunnel are 2 medium chambers, 1 small chamber, and 1 medium chamber that branches into 2 further medium chambers.  The chambers each have stalagmites, exotic mushrooms (poisonous, psychedalic, food source, sentient, benign - you choose), and boulders that will make great hising spaces or high ground to fight from...

Use as a standalone map, or in conjunction with all five parts (I-V...


VTT Battlemap - Underdark Tunnels III
Regular price: $4.79
Bundle price:
 $3.83
Format:
 Image

The journey into the underdark is both long and very dangerous.  Denizens of the deep walk, crawl, dig and fly...and they are hungry of foolhardy PC's.  To undertake such an epic journey the players best be prepared...because the GM will be prepared with plenty of heinous tunnels in which to ambush the party...

This pack has a 4-way crossroad with a circular stalagmite feature.  The path from the left has a widened chamber enroute to the crossroad.  The path from the right leads through two large chambers on the way to the crossroad.  The paths from the top and bottom lead straight to the crossroads.  There is also a large chamber just off the main crossroad chamber.  The chambers each have stalagmites, exotic mushrooms (poisonous, psychedalic,...


VTT Battlemap - Underdark Tunnels IV
Regular price: $4.79
Bundle price:
 $3.83
Format:
 Image

The journey into the underdark is both long and very dangerous.  Denizens of the deep walk, crawl, dig and fly...and they are hungry of foolhardy PC's.  To undertake such an epic journey the players best be prepared...because the GM will be prepared with plenty of heinous tunnels in which to ambush the party...

This pack has a 3-way crossroad.  The path from the left and right route to the crossroad have a Large chamber that branches from each tunnel, and the path from the bottom has two chambers that branch left and right before the crossroad.  The chambers each have stalagmites, exotic mushrooms (poisonous, psychedalic, food source, sentient, benign - you choose), and boulders that will make great hising spaces or high ground to fight from...

Use as...


VTT Battlemap - Underdark Tunnels V
Regular price: $4.79
Bundle price:
 $3.83
Format:
 Image

The journey into the underdark is both long and very dangerous.  Denizens of the deep walk, crawl, dig and fly...and they are hungry of foolhardy PC's.  To undertake such an epic journey the players best be prepared...because the GM will be prepared with plenty of heinous tunnels in which to ambush the party...

This pack has a long tunnel that runs from the left to almost the right, switches back to run almost to the left again, and then again switches back and runs all the way off the right side - creating three tunnels connected with sharp turns.  The top most tunnel is straight and has quite a few boulders for cover and sneaking - this tunnel gives underdark denizens with long range darkvision an advantage.  The middle tunnel is winding and has many large ...


VTT Battlemap - Underground Waterways
Regular price: $4.79
Bundle price:
 $3.83
Format:
 Image

Travelling underground presents many challenges, and these challenges are compounded by introducing water to the mix.  Here we have a a large cavern that has three waterfalls spilling into a large pool.  The cavern is ringed by multiple levels that the waterfalls cascade down into the pool.  The waterway that begins here exits through a water filled tunnel, and past another tunnel that has a waterside platform with a small boat.  The waterway continues past this point until it ends in another chamber that has the water pouring in a massive waterfall into an endless misty darkness.  This chamber has small ledges on the edges, and a tunnel that exits back intop tunnels.

Use as a standalone map, or in conjunction with one or all of the five parts (I-V) of m...


VTT Terrain - Cave Terrain
Regular price: $3.99
Bundle price:
 $3.21
Format:
 Image

A New Line of Maps!  Due to popular demand for some simple maps to act as precursors to my more complex and detailed maps!

This pack provides Ten Basic Cave Terrain Maps!  No longer will you be caught short when needing some encounter maps!

Each map is 3840x2160 in size, and provides a basic Cave environment for running encounters and for more complex encounters after placing your own tokens, creatures, objects that probably come stock with your VTT platform of choice.

Check Out the video rundown of what is provided in this pack!

...


Total value:$56.68
Special bundle price:$45.34
Savings of:$11.34 (20%)
Price: $56.68
ICONS: Sins of the Past Revisited
Wed, 28 Jun 2017 03:02:02 CDT
ICONS: Sins of the Past RevisitedPublisher: Ad Infinitum Adventures

Ad Infinitum Adventures presents an exciting adventure for Icons Superpowered Roleplaying!

They were the first to take up the mantle, the original article. When the world needed heroes, the Golden Agents rose to the challenge. But time and tide wait for no one, and the years are finally catching up to the living legends on the eve of the dedication of a new museum in their honor. Is it as simple as that, or is something sinister afoot? Can your heroes save the day when their Golden Age predecessors are haunted by ... the Sins of the Past?

Sins of the Past is a revision of the top-selling original adventure, released for Icons in 2010, updated for the Assembled Edition of the game, it features all-new art, additional material by the author, and some changes and updates to the original story, based on feedback from years or sharp-eyed playtesters!

As a bonus, purchasers of the "Revisited" edition get a copy of the original Sins of the Past at no extra cost!

Price: $5.00
Wicked Ways: An Iron Kingdoms Chronicles Anthology
Wed, 28 Jun 2017 03:02:02 CDT
Wicked Ways: An Iron Kingdoms Chronicles AnthologyPublisher: Privateer Press

No Rest for the Wicked…or for Those who Investigate Them

Sinister forces lurk in the corners of the Iron Kingdoms—restless souls, mischievous and cunning creatures, darker beings that bargain for mortal souls. Most pass unmarked, shunned, or avoided, but there is one group willing to seek out and study what others fear.

In abandoned halls and forgotten ruins, the investigators from the Strangelight Workshop illuminate the darkness, armed with wisdom, curiosity, and specialized tools. The Workshop employs an odd blend of scientists, mercenaries, and occult explorers who seek to understand the unfathomable, to peel back the veil between life and death to commune with spirits haunting places beset by tragedy and madness. But now one team is about to step off the precipice when they learn of a malevolent plot to unravel all they have done and to harvest the souls of all humanity.  

Something cruel awaits them. Something vile. Something wicked.

Price: $7.99
8 Times as Odd, Half the Price [BUNDLE]
Wed, 28 Jun 2017 01:41:16 CDT
8 Times as Odd, Half the Price [BUNDLE]Publisher: Skirmisher Publishing
This special bundle product contains the following titles.



100 Oddities for a Creepy Old House
Regular price: $0.99
Bundle price:
 $0.50
Format:
 PDF

Welcome to a new line of game-related products from Skirmisher Publishing LLC and d-Infinity Online — Oddities!

Oddities are the little touches that fill up the corners of lives. In our own mundane world, they might be limited to old, chewed pencils, unused key-fobs, or a half-finished decorative spoon collection awaiting the Grand Canyon and Mount Rushmore. In the worlds of our imagination, however, they can be so much more. What oddities might be found in the halls, on the walls, or occupying the shelves of a Creepy Old House? Let’s find out ...

Oddities are intended to aid GM creativity, turning possibly bland areas or gaming episodes into something more. The goal of this publication and those to follow is to make things more fun and to take your imaginati...

100 Oddities for a Found Car
Regular price: $0.99
Bundle price:
 $0.49
Format:
 PDF

Welcome to the latest entry in the “Oddities” series of sourcebooks, each of which brings you 100 imaginative elements, curios, and details to add to games and stories in whatever way you like! Oddities are things that stand out from the ordinary, and make you — and your characters — wonder about them. A good oddity awakens curiosity and creativity, in characters and storytellers alike, adding interest to an encounter, or even making one out of nothing. 

This latest edition of the Oddities series addresses items that might be found variously in the trunk, glove compartment, or elsewhere inside a vehicle found by one or more characters. It is primarily intended for use with modern, horror, post-apocalyptic, or near-f...

100 Oddities for a Graveyard
Regular price: $0.99
Bundle price:
 $0.49
Format:
 Watermarked PDF

Welcome to 100 Oddities for a Graveyard, the fourth entry in Skirmisher Publishing’s popular "Oddities" series!

As roleplaying locales go, graveyards are classic, and can play a part in just about any type of game. As long as adventurers venture and people die, there will be graveyards. Fantasy, historical, urban, modern, horror, and even sci-fi or post-apocalyptic games can all benefit from the occasional introduction of a graveyard — and we have the Oddities to help you “flesh” them out. 

Oddities are intended to aid GM creativity, turning possibly bland areas or gaming episodes into something more, and the goal of this publication is to make things more fun and to take your imagination in directions it might not otherwise ha...

100 Oddities for a Thieves' Guild
Regular price: $0.99
Bundle price:
 $0.50
Format:
 Watermarked PDF

Welcome to Skirmisher Publishing’s Oddities for a Thieves’ Guild, second entry in an ever-expanding series of curiosities for places absurd, bizarre, creepy, devastated, enervated, and frustrated (we can go on and come up with an entire alphabet of abject adjectives, but we have already calibrated our cogitation contraptions to alliterative mode). 

Oddities are the details that can transform a 10’x10’ room into a memorable encounter and can be mundane or magical, trivial, obtuse, unusual, unsettling, and even horrifying. You provide the big items like critters, adversaries, mustachioed villains, history, treasure, and context, and we give you embellishments that can enhance any encounter — or hijack it for a hard left turn or even an abo...

100 Oddities for a Wasteland
Regular price: $0.99
Bundle price:
 $0.50
Format:
 PDF

Welcome to 100 Oddities for a Wasteland, the sixth entry in the “Oddities” series of sourcebooks, each of which brings you 100 imaginative elements, curios, and details to add to your games, in whatever way you like. 

Previous volumes in this series — including 100 Oddities for a Creepy Old House, 100 Oddities for a Graveyard, 100 Oddities for a Thieves’ Guild, 100 Oddities for a Wizard’s Library, and 100 Oddities for a Wizard’s Tower — have tied in primarily with the fantasy and horror genres, and 100 Oddities for a Wasteland is the first to cross over into post-apocalyptic science fiction. It is thus ideal for adding a twist to encounters for Gamma World, Mutant Future, and many other modern, sci-fi, and post-a...

100 Oddities for a Wizard's Library
Regular price: $0.99
Bundle price:
 $0.50
Format:
 Watermarked PDF

Welcome to 100 Oddities for a Wizard's Library, third entry in Skirmisher Publishing's ever-expanding series of curiosities designed to fill the empty corners of your campaign worlds! 

Oddities may clutter a shelf or lie forgotten in a corner but are not defined by where they are so much as what they are and are unusual by their very nature. A dead rat in the basement of an abandoned building is not an oddity, but the same dead rat with its eyes sewn shut is. Oddities make you think about why they exist, how they ended up there, even what the hell they are, questions that are key to an engaging and invigorating roleplaying experience. 

Oddities are intended to aid GM creativity and turn possibly bland areas or gaming episodes into something more. Th...

100 Oddities for a Wizard's Tower
Regular price: $0.99
Bundle price:
 $0.99
Format:
 PDF

Welcome to 100 Oddities for a Wizard's Tower, the fifth entry in the “Oddities” series of sourcebooks, each of which brings you 100 imaginative elements, curios, and details to add to your games, in whatever way you like.

Oddities are intended to aid GM creativity, turning possibly bland areas or gaming episodes into something more, and the goal of this publication is to make things more fun and to take your imagination in directions it might not otherwise have gone. They fill in the corners of a bookshelf, a room, a level, a scenario, with all the sorts of things that add interest but take loads of time to come up with. A good oddity awakens curiosity and creativity, in player and GM alike, adding interest to an encounter, or even making one out of nothing.&nbs...

100 Oddities for an Enchanted Forest
Regular price: $1.99
Bundle price:
 $0.99
Format:
 PDF

Welcome to "100 Oddities for an Enchanted Forest," the eighth entry in Skirmisher Publishing’s popular "Oddities" series! This publication includes 100 unique things characters might encounter in a sylvan setting and includes guidelines for introducing the Wild Hunt into your game sessions. 

Your players are traveling from one region to another, such as from the keep they call home to a distant ruin, a frontier outpost, a battlefield, or the like. Making their way through the forest that lies between their point of origin and destination can be a simple matter of a couple of nights camping out and an encounter with a wandering monster ... or it could be so much more. 

Oddities are intended to aid GM creativity, turning possibly bland a...

Total value: $9.92 Special bundle price: $4.96 Savings of: $4.96 (50%)
Price: $9.92
Premium Map Pack - Wine cellar
Tue, 27 Jun 2017 23:41:04 CDT
Premium Map Pack - Wine cellarPublisher: The Forge Studios

Premium Map Pack - Wine cellar

Premium Map Pack consists of high res (300 dpi / JPG) full color map of interior of typical wine cellar with hidden room. The Map is perfect for commercial projects or casual play for DM in need of high quality visual aid.

As a bonus- gray scale version of a map is also available

If you are looking fantasy maps and illustrations for reasonable price you might want to take a look at our Patreon campaign

https://www.patreon.com/user?u=2863325


Price: $5.00
PC12 - The OSR Rogue
Tue, 27 Jun 2017 21:36:41 CDT
PC12 - The OSR RoguePublisher: Jeremy Reaban

The thief class was added to the game very early on by a player who felt its absence was glaring. It was later picked up and published officially. While there has been much debate about the necessity for this class, it's pretty apparent that the class, as published in any old school edition, was not particularly effective at either thieving, combat, or really, anything but dying frequently.

The OSR Rogue is my attempt at a replacement class for the thief (the Tomb Robber was another, earlier effort), borrwing a great deal from later editions attempts at improvements, but compatible with older games.

Price: $0.50
Mapping Cards Bundle - Files 1-33
Tue, 27 Jun 2017 20:19:54 CDT
Mapping Cards Bundle - Files 1-33Publisher: Flynnkd Games

This is a combined file of the 33 existing Mapping Cards sets - only one download.

Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose.
The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the first card in the deck. The Exit card will often be the last card.
GMs may more rigidly control the layout of the cards by placing them in a set format, face down on the table, so the players cannot see what they are until they move onto the card.
You can require that the cards be laid with solid contact along their edges, or not. You can limit playing of cards into a defined area (like your tabletop for starters). You can prevent overlapping or not, that’s your choice.
The single important thing to remember with this tool is that the card merely represents an area the players are entering, and is not the detail of the location. The detail should be evoked by the name of the room and whatever other narrative descriptions you wish to apply to it (the GM can assign aspects to the room).
If you use a tightly controlled grid in your game then these cards probably wont suit you style of play. If you use a narrative free form style, or an area based system then they are ideal.
The card is a symbol of the journey, not an accurate physical entity. A corridor in a Secret Base, or a Space Station, or an Ocean Liner or in a Dirigible is just a space with a floor, connecting two points.
Combine this deck with the others I intend to create and I hope you find them as useful in your games as I have in mine.

Price: $1.00
Pro RPG Audio: The Count's Castle
Tue, 27 Jun 2017 19:46:50 CDT
Pro RPG Audio: The Count's CastlePublisher: Plate Mail Games

From: Non-KS

Genre: Fantasy

Format: Mp3 (320 kbps) and FLAC.

Length: 10 minute loop

The grandfather clock ticks away as the rain pelts the windows and the sounds the tortured wisp by your ears. He knows your in his lair, he's playing with you.  

Professional Golden Reel and Emmy-nominated sound designer Wes Otis brings you richly detailed audio for your tabletop games. They’re mixed to be played in the background, adding ambience to your storytelling, LARP or board game without being a distraction. Wes has taken his 30 years of game mastering experience and 15 years of post production experience to craft each location. Plate Mail Game professional audio tracks are the best background loops for your adventures. Combine them with our other tracks to score your entire campaign. Check out our other audio and PDFs by simply searching Plate Mail Games.

Below is a demo of Wes' professional work.

Price: $1.25
Minimal GM Companion Pack
Tue, 27 Jun 2017 19:02:50 CDT
Minimal GM Companion PackPublisher: Sentinel Sheets

This is my ongoing attempt to make the average GMs life a lot easier! This consolidates the most common info into one convenient booklet, with some handy minimal handouts to give to players. Please provide feedback, suggestions, and reviews here or on the Dungeon World Discord server (discord.me/page/dungeonworld) (@Sentinel Greg)

included - 

- GM Companion booklet: an 8 page minimal booklet containing GM principles, moves, damage info, basic moves, special moves, tags, weapon & gear info, hireling info, and NPC creation tools (names, knacks, and instincts)

Player Handouts: Answer their questions before they need to ask them! Tags, gear & weapon info, basic and special moves!

Minimal Mapping: B&W map printouts with both Hexgrid and dot matrix layouts.

  - GM Workbook: A foldable minimal notebook with space for - Player notes, World and Location notes, NPC & Monster notes, 2 Fronts with 2 Dangers apiece, space for 7 monsters / NPCs and stats / moves, 1 page of dot-matrix grid, which can be used for many purposes (one favorite of mine: outline squares equal to a monsters HP. Damage gets colored in, giving a quick visual reference and keeping it quantifiable) I plan to heavily update this in the future based on your feedback! Please let me know how you use it / don't use it.

Character Creation HandoutsThese are meant to be printed, double sided, then cut in half and passed around. I scoured the DW & RPG community for Name, Look, Drive, Flag, Bond, and Background suggestions, then consolidated them into these handouts! This is somewhat of an experiment, so if you use these, please please report back to me on the pros, cons, and any other observations!

I plan to keep updating this with tweaks and new content! Here are some potential ideas (let me know if any strike you! Note that some of these may get a seperate release, so no promises that they will be included in this pack)

- Perilous Wilds: Travel, Steading, Discovery, and Follower minimal Cheatsheet

- Revamped Monster Creation

- Adding Steading rules and creation to workbook

- Popular community made Custom moves

- Booklet of GM FAQs and Advice

- Alternate Rulesets for Damage, HP, etc.

- Revamped Loot Tables (I’m probably going to replace the one here, cuz it’s a little boring)

If you like this product, check out my other stuff!

Minimal Core Playbooks

Minimal Alternate Playbooks

Minimal Compendium Classes

(My general philosophy is to provide content Pay What you want, as long as it is simply re-formatting others work! I do think these are helpful improvements, and they take time to do well, so I appreciate payment for whatever you feel that these are worth! The Minimal Core and Alternate Playbooks are based heavily off of others work, so I match their price point to not undercut their sales :)

Price: $5.00
Elemental Village: Print and Play 2D Terrain - Earth/Arcane
Tue, 27 Jun 2017 12:51:49 CDT
Elemental Village: Print and Play 2D Terrain - Earth/ArcanePublisher: Dicey Ventures Studios

The Elemental Village is going flat!

Now you can print, cut out, and play with the Elemental Village terrain any time you want to, with the new Print and Play 2D Terrain sets. 

Each set contains over two dozen 2D models for use in tabletop wargames, RPGs, skirmish games, and board games.

The Earth/Arcane set includes Elemental Village models from the Earth and Arcane elements as well as nature pieces like trees, rocks, hills, ponds, and more. 

Full PDF includes 8 printable pages of models.

Price: $4.99
[SUPERS!] Improbable Tales Volume 2 Compilation
Tue, 27 Jun 2017 10:53:26 CDT
[SUPERS!] Improbable Tales Volume 2 CompilationPublisher: Fainting Goat Games

What Do You Need?
Adventures!
When Do You Need Them?
Now!
We've heard demands for more superhero adventures for SUPERS!.

Here at Fainting Goat Games, we love to write adventures - so we're happy to meet that need.

In this compilation edition - you'll find the following adventures:


Lair of the Wrathmaster
Festival of Fear
Belly of the Beast
The Eaters of Steel
Torc of the Blood Kings
Coils of the Medua

Price: $5.99
GamesOrbit #38
Tue, 27 Jun 2017 10:05:45 CDT
GamesOrbit #38Publisher: Pegasus Press

EDITORIAL GamesOrbit #38:


Liebe Leserinnen, liebe Leser,

Geschafft! Die „Spielwarenmesse“ liegt hinter uns. Wie immer war
das Branchentreffen eine Riesensache für alle, die in Nürnberg dabei
waren. Neuheiten ohne Ende, vieles davon vorher nur Eingeweihten
bekannt. Doch für die aktuelle Ausgabe von Games Orbit haben wir
schon einiges testen können. Attraktiv für Sie, liebe Leserinnen und
Leser, ist dabei ein Aspekt, auf den wir besonderes Augenmerk gelegt
haben: Die Spiele (wie auch Bücher und Filme im hinteren Bereich
des Heftes) sind bereits im Handel – worauf also warten?

Mit spielerischem Gruß
Alexander Kraft

Price: $1.14
GamesOrbit #38 Sonderausgabe SPIEL 13
Tue, 27 Jun 2017 10:02:44 CDT
GamesOrbit #38 Sonderausgabe SPIEL 13Publisher: Pegasus Press

EDITORIAL GamesOrbit #38 Sonderausgabe SPIEL13:


Liebe Leserinnen, liebe Leser,

„Games Orbit“ kommt mit dieser Ausgabe in einer etwas ungewohnten
Form daher. Erstmals hat sich der Verlag entschlossen, zur „Spiel 13“,
den Internationalen Spieltagen in Essen, ein Magazin als Sonderausgabe
heraus zu bringen. Logische Konsequenz: Das ganze Heft widmet
sich ausschließlich dem Thema Spiele. Von Brett- über Karten- und Würfelspiele
bis zu Rollenspielen reicht die Bandbreite. Bücher, Hörbücher,
Comics sowie Filme und Digitales werden Sie in dieser Sonderausgabe
vergebens suchen. Aber keine Sorge: In der regulären Nummer 38 von
Games Orbit finden Sie die vertrauten Rubriken wieder!
Und noch etwas ist anders bei der vorliegenden Ausgabe von Games
Orbit. Das Redaktionsteam ist neu aufgestellt. Neben den neuen Autoren
und Grafikern bleiben natürlich weiterhin die bewährten Kräfte der
seit zehn Jahren erscheinenden Zeitschrift an Bord. Die gravierendste
Änderung: Erstmals gibt es einen Chefredakteur – und als der würde
ich mich freuen, wenn ich Sie, liebe Leserinnen und Leser, auch in
Zukunft in unserem Spiele-Universum begrüßen darf.

Mit spielerischem Gruß
Alexander Kraft

Price: $1.14
GamesOrbit #39
Tue, 27 Jun 2017 09:58:22 CDT
GamesOrbit #39Publisher: Pegasus Press

EDITORIAL GamesOrbit #39:


Liebe Leserinnen, liebe Leser,

und vielleicht sollte ich in dem Falle hinzusetzen: Liebe Studierende! Denn: Mit der
Ausgabe 39 beginnt für den „Games Orbit“ eine neue Zeitrechnung. Das Spielermagazin
wird von nun an auch an fast allen deutschen Hochschulen zu haben sein
und zusammen mit dem Unimagazin „Unikum“ verteilt. Ich bin mir sicher, unsere
Mischung findet auch dort viele Fans: Vom lockeren Zockerspiel bis zum Strategiehammer
sowie dem Special zur „Role Play Convention“ ist alles drin. Plus viele Termine
sowie Rezensionen von Büchern, Hörbüchern, Comics und Filmen.

Mit spielerischem Gruß
Alexander Kraft

Price: $1.14
GamesOrbit #41
Tue, 27 Jun 2017 09:51:08 CDT
GamesOrbit #41Publisher: Pegasus Press

EDITORIAL GamesOrbit #41:


Liebe Leserinnen, liebe Leser,

das hat es noch nicht gegeben, das „Double“ für einen Verlag: Bei der Preisverleihung
zum „Spiel des Jahres“ und zum „Kennerspiel des Jahres“ gingen beide Pöppel
an Pegasus Spiele. Was die Jury dazu sagt lesen Sie auf Seite 7. Doch viel Zeit zum
Jubeln bleibt nicht, die Spielebranche läuft sich schon warm für einen heißen Herbst
mit der Spielemesse Essen. Und die anderen Verlage werden alles daran setzen, den
Friedbergern im Oktober zu zeigen, was eine Harke ist. Was man bis dahin tut? Vielleicht
unsere Neuvorstellungen testen ...

Mit spielerischem Gruß
Alexander Kraft

Price: $1.14
The One Ring - Bree
Tue, 27 Jun 2017 09:50:12 CDT
The One Ring - BreePublisher: Cubicle 7 Entertainment Ltd.

Welcome to Bree and The Inn of the Prancing Pony!

Nestled at the foot of the ancient landmark of the Bree-hill, Bree and The Prancing Pony provide a welcome respite from the trials of the road. With a wisdom all of its own, Bree has endured for centuries, minding its own business and serving passing travellers with good food and better beer.

Surrounded by deserted and dangerous lands, and watched over by the mysterious Rangers of the North, Bree is an ideal place to break a journey, or to begin a new one!

Bree includes:

  • Details of the Bree-land, including Bree itself, Archet, Combe and Staddle.

  • Things to do in Bree and new Bree undertakings

  • Maps of Bree-land, Bree and The Prancing Pony

  • Playable culture: The Men of Bree
     
  • Three exciting new adventures: Old Bones and Skin, Strange Men and Strange Roads, Holed up in Staddle.  

The Pony

Price: $19.99
GamesOrbit #42
Tue, 27 Jun 2017 09:44:46 CDT
GamesOrbit #42Publisher: Pegasus Press

EDITORIAL GamesOrbit #42:


Liebe Leserinnen, liebe Leser,

das Hochfest der Spielefans steht vor der Tür: Wenn am 16. Oktober die „Spiel“ in
Essen ihre Tore öffnet, gibt es für rund 150.000 Besucher kein Halten mehr. Mehr
als 800 Aussteller warten mit Welt- und Deutschland-Premieren auf. Ein paar davon
können Sie schon hier anschauen, denn: Die Redaktion durfte für diese extradicke
Ausgabe von „Games Orbit“ exklusiv Vorab-Versionen testen. Da tun sich spannende
neue Trends auf, etwa das Zusammenwachsen von digitaler und Brettspielwelt (Seite
24). Was Essen sonst noch bietet – mehr dazu auf den Seiten 4 bis 7 und 38 | 39!

Mit spielerischem Gruß
Alexander Kraft

Price: $1.14
GamesOrbit #43
Tue, 27 Jun 2017 09:35:58 CDT
GamesOrbit #43Publisher: Pegasus Press

EDITORIAL GamesOrbit #43:


Liebe Leserinnen, liebe Leser,

mit der neuen Ausgabe wird „Games Orbit“ noch ein bisschen bunter. Womit nicht
das Layout gemeint ist, sondern: Wir erweitern die Bandbreite der vorgestellten und
besprochenen Spiele. Haben Sie bisher oft über komplexe Strategie- oder ungewöhnliche
Gesellschaftsspiele gelesen und durften in die Welten kultiger Rollenspiele
eintauchen, so kriegen künftig auch Familienspiele mehr Raum. Die sind nicht
gleichzusetzen mit „Kinderspielen“. Vielmehr stellen wir Generationen-übergreifende
Konzepte vor – von denen manche auch ganz prima als Partyspiele funktionieren!

Mit spielerischem Gruß
Alexander Kraft

Price: $1.14
GamesOrbit #44
Tue, 27 Jun 2017 09:30:17 CDT
GamesOrbit #44Publisher: Pegasus Press

EDITORIAL GamesOrbit #44:


Liebe Leserinnen, liebe Leser,

so, wie es für die Fans von Brett- und Gesellschaftsspielen einen fixen Termin mit
der „Spiel“ in Essen im Oktober gibt, haben auch die Rollenspieler ein Datum schon
monatelang vorher ganz dick in ihrem Kalender unterstrichen: die Role Play Convention
in Köln. Mitte Mai ist es soweit, dann werden wieder Tausende stilecht kostümiert
die Hallen der Messe stürmen. Es geht aber auch ohne wilde und gewagte
Outfits: Wer einfach mal wissen will, was dieses besondere Völkchen umtreibt –
konzentrierter als dort geht nicht! Und vielleicht sind ja auch für Sie, angeregt durch
unsere Vorschau, ein paar Entdeckungen dabei.

Mit spielerischem Gruß
Alexander Kraft

Price: $1.14
The Saucers are Coming!
Tue, 27 Jun 2017 09:26:20 CDT
The Saucers are Coming!Publisher: Red Dice Diaries

This is the first is what will be a long run of Fate Thins, mini campaign starters designed to work with the FATE CORE and FATE ACCELERATED roleplaying games, providing inspiration and ideas to quickly jumpstart games.

In this campaign-starter aliens have invaded the world, guidelines are provided for each stage of their invasion along with suggestions and tips for how it will affect your campaign.

Price: $1.28

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