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Helldivers 2 patch adds yet another way to die from friendly fire
Mon, 29 Apr 2024 11:24:00 +0000

If you are anything like me, many of your deaths in Helldivers 2 have been the result of friendly fire. It is all part of the game's charm, really. Many an apology has been made over my headset as fellow Helldivers have been recalled back into the fray after a rogue bullet or two went astray.

And now, as part of a rather lengthy patch that adds adjustments, fixes and improvements, all of which Arrowhead promises will aid our democratic endeavours, the studio has also changed up ricochets a touch. From now, shots that ricochet from heavy armoured enemies will "properly" hit the Helldiver who fired them.

"Trigger discipline is highly recommended," Arrowhead warned. Noted!

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Sand Land review - a fitting tribute to a wonderful author
Mon, 29 Apr 2024 11:03:01 +0000

Before I was even old enough to qualify as a teenager, I was obsessed with the works of Akira Toriyama. Dragon Ball, Dragon Quest, Dr Slump, Chrono Trigger - everything Toriyama-related I could get my hands on blew my 13-year-old mind.

It didn't take me long to get around to Sand Land, Toriyama's 14-chapter-long manga released all the way back in 2000. I was young and naive, fresh off the back of completing Chrono Trigger for the first time, but something about a video game adaptation of Sand Land immediately wormed its way inside my brain. Toriyama and video games had already proven to be a perfect combo, so I thought the scrappy, video game-obsessed protagonist Beelzebub and the barren, gang-filled wastelands of Sand Land were an obvious lay-up.

Then I grew older, and naturally I became more cynical. Sand Land's story was barely long enough for a film adaptation, let alone a video game, and a couple of fight scenes and a few tank battles couldn't provide enough inspiration for an in-depth combat system. Then, on the 1st of March, Akira Toriyama passed - long after his work on Sand Land was complete. My apathy transformed into dread. The odds seemed stacked against developers ILCA. Surely this would be another Mobile Suit Gundam: Crossfire or Astro Boy: The Video Game, one more uninspired, frigid anime game for the bargain bin. I don't think I've ever been happier to have been proven wrong.

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Returnal developer sets tongues wagging with mysterious teaser
Mon, 29 Apr 2024 11:00:34 +0000

A mysterious tease from Returnal developer Housemarque Studios has promised an imminent announcement from the studio behind the hugely-popular PlayStation and PC roguelike.

Housemarque posted a black-and-white teaser image to social media platform X this morning. It shows a pair of eyes peering through what looks like fractured glass, captioned with a single word: "Tomorrow".

Are those the eyes of Returnal's Selene Vassos? I think it's meant to be ambiguous - and indeed, the initial replies to Housemarque's post are from dozens of Returnal fans hoping for news of an expansion or sequel.

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Game of Thrones MMO reportedly in the works
Mon, 29 Apr 2024 10:56:01 +0000

A new massively-multiplayer online RPG set in the world of Game of Thrones is reportedly being worked on by Korean publisher Nexon.

That's according to a new report from The Witcher fansite Redanian Intelligence who got wind (of winter?) of the project, as well as several gameplay details.

The untitled Game of Thrones MMORPG will initially be set in the North, home to the (mostly) heroic Stark family. Indeed, Winterfell and The Wall will be in-game locations.

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Tekken 8 season one roadmap includes DLC fighter, the Polish prime minister
Mon, 29 Apr 2024 10:35:33 +0000

The Tekken 8 team has revealed its roadmap for season one, with a range of battle adjustments, a free photo mode and its second DLC character all on the horizon.

This summer, political powerhouse Lidia Sobieski will make her Tekken return as a new DLC fighter. The prime minister of Poland will be available with early access for Character Year 1 Pass owners.

In addition, Tekken 8 players can also expect some free updates, starting with battle adjustments this spring. We can expect the first of these adjustments to be detailed in patch notes tomorrow, Bandai Namco wrote in a post on social media.

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No Rest for the Wicked is Moon Studios' Lord of the Rings, says CEO
Mon, 29 Apr 2024 10:01:09 +0000

Moon Studios CEO Thomas Mahler has compared its new game No Rest for the Wicked to Lord of the Rings, stating there's plenty to come after the game's 1.0 release - so don't expect a third Ori game "any time soon".

The dark fantasy action-RPG released in early access earlier this month, but after its forthcoming full 1.0 release Moon Studios plans to work on the game for "another five to 10 years" according to a post by Mahler on social media site X.

"Folks, we're nowhere near done with No Rest for the Wicked. There is so much that we've already built that none of you even know about and we want to deliver this in a masterful way!" said Mahler.

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After 620m users had their messages scraped and sold, Discord responds
Mon, 29 Apr 2024 10:00:38 +0000

Discord has taken action after a report earlier this month detailed a web of accounts that were tracking users and archiving messages on a massive scale.

The report, by 404 Media, claimed that over 4bn public messages - including voice data - of up to 620 million users had been scooped up by bots across some of Discord's biggest servers, including for games such as Minecraft and Among Us.

This data had then been packaged up for sale - for as little as $5 (£4) - by the now-defunct website Spy.pet, which advertised the data as a way for companies to train AI models or for "federal agents looking for a new source of intel".

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Escape from Tarkov apologises for PvE mode misstep, saying it "did not foresee such a reaction"
Sun, 28 Apr 2024 13:14:23 +0000

Escape from Tarkov developer Battlestate has released a second statement after it u-turned on a decision to lock an "exclusive" PvE mode to its €300 Unheard Edition following player feedback, saying it is "very sorry that fans and the game community in general are experiencing these feelings".

In the statement posted to Reddit, COO Nikita Buyanov said that they "somehow did not foresee the fact of such a reaction" and has now "decided to just open [the controversial PvE mode] for EoD owners for free".

On Friday (26th April), Matt reported that Escape from Tarkov developer Battlestate had drawn fan ire after unveiling a €250 (€300 after tax) special edition that, alongside some controversial special advantages, contains an exclusive co-op PvE mode that won't be made available to those that bought a previous edition.

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ConVRgence is a new Early Access VR survival shooter that asks 'What if Tarkov gave you a dog?'
Sun, 28 Apr 2024 13:00:00 +0000

I didn't realise this while I was recording the video, but this week's VR Corner subject, ConVRgence was made by the same developer as another game that I previously featured in my Corner, Paradox of Hope.

'Monkey-With-a-Bomb', as the solo studio is called, released Paradox of Hope in Early Access exactly two years ago this week and, while it was only a slice of the full experience, its Metro-inspired gameplay was obvious to see. So obvious in fact that Metro rights-owner PLAION (aka Embracer) slapped the developer with a take down order, presumably due to the upcoming release of the VR exclusive spin-off, Metro Awakening.

ConVRgence then is a clean slate for Monkey-With-a-Bomb and it is a game that, despite being set in a similar post-apocalyptic world to Metro, is now unique enough to not warrant a slap on the wrist from some angry men in suits. In this week's VR Corner, you can watch me try out the first hour of the game, which focuses on proceedural, single-player extraction shooter gameplay, mixed with a heavy dose of realistic gunplay too.

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Manor Lords wants your help: should its "OP" trade system be changed?
Sun, 28 Apr 2024 12:47:12 +0000

Manor Lords developer Greg Styczeń wants your help deciding what he should do about the game's global market supply mechanic.

Addressing the game's considerable fanbase on the official Discord, Styczeń asked for feedback on whether the mechanic – introduced after critics and content creators noted the trade system was "too OP" – should stay or go.

"When press and content creators got the build two weeks ago, they often said that the trade is OP and that it's too cheesy/exploity to just sell one type of good and make your town rich that way," Styczeń said.

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Physical editions of Paramount's Knuckle show pop up in the US
Sun, 28 Apr 2024 11:08:03 +0000

Paramount's Knuckle show – which only debuted on Paramount's streaming service, Paramount Plus, earlier this week – will also be available to buy physically.

Whilst the physical editions have not been formally confirmed by Sega, pre-orders for a steelbook blu-ray and DVD have popped up on sites like Amazon and Walmart.

As yet, there's no release date, but we do get a price: $32.

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How The Collage Atlas' creator drew a pen-and-ink world into life over four years
Sun, 28 Apr 2024 09:00:00 +0000

Few games have left such an immediate impression on me as The Collage Atlas. Here are anchors dropping from a white sky, razor-thin keys opening butterfly locks, and books swarming in the wakes of ships as if they were murmurations of starlings. Brought to life with a hand-drawn pen-and-ink aesthetic, the game's calm spaces and wealth of illustrative detail work together to encourage self-reflection. Having immersed myself in the game over the last few weeks, I wanted to know more. That's why I find myself talking to its solo developer, John Evelyn. He's the man who built this game and literally drew it into life.

It took Evelyn four and a half years to create The Collage Atlas. He tells me it began as a picture book designed to help people through difficult times - a picture book that would have worked alongside a companion app. "I initially assumed that the best way to talk about the things I want to discuss would be through a picture book," he explains. But the medium was always secondary to the message he wished to convey.

"I wanted to explore the idea that when life becomes particularly challenging - perhaps we go through traumatic events or things completely out of our hands. We start to feel that our sense of agency is somewhat undermined." Evelyn pauses here. "That we don't have meaningful authorship over our own lives. That's something that I and many other people have experienced."

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Stardew Valley's next patch is here - here's what's new
Sat, 27 Apr 2024 18:18:39 +0000

Eric "ConcernedApe" Barone has pushed out another update for Stardew Valley.

Update 1.6.6 addresses a number of bugs and some balance, gameplay, and translation issues, including restoring the ability to give your spouse crap flowers – the cornerstone of every healthy relationship, of course – and resolving an evaporating raccoon.

The patch also now means bee houses work with flowers in garden pots, the "Minecart depot" alternative layout now only appears in the upper or lava mine areas, and you can now turn the gold clock off and on.

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Escape from Tarkov U-turns on decision to lock "exclusive" PvE mode to a special edition following blacklash
Sat, 27 Apr 2024 17:51:30 +0000

Escape from Tarkov developer Battlestate has u-turned on a decision to lock an "exclusive" PvE mode to its €300 Unheard Edition following player feedback, but insists it is not reneging on its promise to give End of Darkness edition owners "all subsequent DLCs" because "PvE gamemode is not DLC".

Late yesterday (26th April), Matt reported that Escape from Tarkov developer Battlestate had drawn fan ire after unveiling a €250 (€300 after tax) special edition that, alongside special advantages some are calling pay-to-win, contains an exclusive co-op PvE mode that won't be made available to those that bought a previous edition.

As we reported at the time, it's this inclusion of an exclusive new co-op PvE mode that's caused the most consternation as Tarkov's previous Edge of Darkness Edition - now discontinued - promised purchasers would get "free access to all subsequent DLCs".

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Bloober Team is working with Take-Two to develop a brand game based on a new IP
Sat, 27 Apr 2024 17:07:43 +0000

Bloober Team has two unannounced projects in the works: "Project C", a brand-new IP being developed in partnership with Take-Two Interactive, and "Project R", a 2025 release based on a Skybound Entertainment IP, the entertainment company owned by The Walking Dead creator, Robert Kirkman.

Right now, Bloober is keeping the details close to its chest, but its recent annual report – as translated by @pl_evil – reveals just a little of the studio's plans as it wraps up the development of Silent Hill 2 Remake.

"Project C, which we are working on together with Private Division (Take-Two Interactive), is currently well advanced, and we are very pleased with the current progress," Bloober said in its annual report.

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Dragon's Dogma 2 has a hidden path-traced renderer - and modders have found it
Sat, 27 Apr 2024 14:00:00 +0000

Path tracing? In Dragon's Dogma 2? The game shipped with ray-traced global illumination but a path tracer sits within Capcom's code - exposed thanks to a new mod for the PC version of the game. Graphics Suite Alpha, made by developer EXXXCellent, is available on Nexus Mods and includes path-traced lighting, shadows and reflections, all running in real-time. So, how does it look, how well does it run - and why exactly is it there in the first place?

To install the mod, you'll also need the most recent REFramework tool from Github, extract that into the Dragon's Dogma 2 install directory, then add in the mod's Lua script to the autorun folder. Go in-game, and you should have access to a bunch of additional options at the bottom of the REFramework overlay related to RT and path tracing.

With PT enabled, you'll see significantly more material and lighting detail versus the standard ray-traced global illumination (RTGI) with the option to use a per-pixel or four-samples-per-pixel level of granularity - each with a corresponding performance cost, of course. The standard RTGI has significantly less information to work with - one sample for every four pixels, so it has a lot more compromises compared to the 'ground truth' of path tracing.

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WWE 2K24 U-turns on modder ban following community backlash
Sat, 27 Apr 2024 12:19:15 +0000

WWE 2K24 has unbanned modder WhatsTheStatus following complaints from its community.

WhatsTheStatus - who was banned last week for "violation of terms" - revealed on Twitter/X that, after speaking with 2K and the WWE team, they had "come to an agreement, and a fair one at that".

Originally, 2K and/or developer Visual Concepts was unhappy with WhatsTheStatus' mods, saying that as they "negatively impact the game experience for other players", the modder was banned in order to ensure there is a "positive WWE 2K24 experience for all players".

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Silent Hill 2 Remake developer is "excited" and "very confident"
Sat, 27 Apr 2024 11:53:03 +0000

Bloober Team says it is "very confident" and "excited" about Silent Hill 2 Remake.

In the studio's annual report to shareholders, as translated by @pl_evil, the team expressed its excitement about the highly anticipated remake, stating that it was "very confident about the final result", and acknowledged the success of Silent Hill 2 Remake will be "the most important test" the studio has faced.

"We do not hide it internally or externally - this is the most important test of our actions," the team reportedly said.

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Tomb Raider 1-3 Remastered will restore pin-up posters
Sat, 27 Apr 2024 10:30:53 +0000

Aspyr has confirmed it has restored posters that were "inadvertently" removed from Tomb Raider 1-3 Remastered in its last patch.

Despite them being flagged by the official Tomb Raider website as a detail to go find, a set of Lara Croft pin-up style posters were mysteriously pulled from the game's Remastered graphical mode recently with no warning.

Aspyr now says this removal was "inadverent" and happened when the team was making "several texture and graphical updates to the HD version".

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Manor Lords and a hidden risk of early access we don't talk about
Sat, 27 Apr 2024 09:00:00 +0000

This week, everyone's been talking about early access releases again. Why? The headline moment was No Rest for the Wicked developer Moon Studios defending a bumpy early access release by saying, "It's already pretty clear that going with EA is one of the best decisions we could've made." And then unexpectedly it added: Dark Souls 1 could have been better had it had an early access release too - an odd addendum and I'm not sure I agree with it, but OK. The other thing this week was mega-Wishlisted game Manor Lords arriving in early access in, again, an unfinished state. Neither of these things is remarkable. We know how early access releases go by now - we've had them for the past 10 years (god is it really that long?). We know games aren't finished when they arrive, though there's still a part of us that sees a game being sold for full-price-like money and expects a full-price-like experience from it. So around Manor Lords and No Rest for the Wicked, a familiar discussion has resurfaced, of when are - and when aren't - early access releases a good thing?

There are some well-worn arguments here you will have heard before, and undeniably the open development model - which came in at around the same time as the 'take back control from the publishers' crowdfunding movement in 2012-ish - has notable benefits. It's hard to argue against the added income a game makes by launching into early access, with which a developer can finish making a game, without cutting corners. And it's hard to argue against having a huge and readily available QA team to playtest a game and new features, and offer feedback on them. You no longer need to guess what your audience likes: you simply can let them play it and see what they think. A lot of games that go through early access come out better on the other end, and some have been enormous successes, like Baldur's Gate 3 and Hades and Slay the Spire. It's no wonder each of the companies behind those particular games are set on using early access again.

Indeed, when I think about what I played of Manor Lords, early access seems like a great place for it. To my mind, it has some pacing issues and tuning kinks, and bugs - all of which I expected. It's also still without some of the important pieces it needs to be a full experience, and all of that, early access can help with. I actually hope that with the money it earns, a few more developers will join the Manor Lords team. It's been a solo project for several years but some extra people now will help push it down that final stretch. Who knows? Maybe the game will make so much money - there are 3m people with it on their Steam Wishlist after all - Manor Lords will be able to achieve things previously thought out of reach. That's what happened with Baldur's Gate 3, remember - the scope of the game increased because of its early access success.

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