Gamasutra News
How Destiny 2's clan system is shaped by Super Bowl rings
Fri, 21 Jul 2017 18:49:00 -0400

Game designer and Destiny 2 social lead M.E. Chung explains to the Financial Post how Bungie studies sports and team culture for inspiration in designing Destiny's new community & clan systems. ...

Kingsway's developer explains how to make the most out of your user interface
Fri, 21 Jul 2017 17:59:00 -0400

We talked to the designer of the role-playing 'operating system' Kingsway about indie life and developing a UI-focused game. ...

Video: Avoiding the scourge of 'evil data' in playtesting
Fri, 21 Jul 2017 16:58:00 -0400

At GDC 2017, indie dev Adriaan de Jongh shares all the "evil data" he gathered in 6 years of playtesting 8 games and offers practical advice for playtesting your game effectively. ...

Analyst: Dedicated mobile game players in Japan, South Korea now play 3+ hours/day
Fri, 21 Jul 2017 16:04:00 -0400

The most dedicated mobile users are spending more time than ever playing games on their smartphones according to a recent report from the analyst firm App Annie. ...

Get a job: Sony PlayStation is hiring a Sr. Animation Programmer
Fri, 21 Jul 2017 15:15:00 -0400

Sony PlayStation is looking for an animation programmer to help develop next-generation animation systems for an in-progress title at its Bend, Oregon Studio. ...

Don't Miss: A look back at the development of Ori and the Blind Forest
Fri, 21 Jul 2017 15:02:00 -0400

The CEO of Moon Studios pours his heart out in a lengthy postmortem of what went right -- and wrong -- during the 4-year development of Super Metroid-inspired Ori & The Blind Forest. ...

Gigantic devs share tips for surviving game development's ups and downs
Fri, 21 Jul 2017 14:36:00 -0400

"It's hard enough to make a new IP from scratch, but throw in the fact that we were a new company, an independent company, without a huge financial backing ever just makes everything challenging." ...

Chat with the developer of RPG 'operating system' Kingsway at 3PM EDT
Fri, 21 Jul 2017 12:59:00 -0400

We're streaming the RPG "operating system" Kingsway today at 3PM EDT and talking with developer Andrew Morrish. ...

The absurdity and optimism of Everything Is Going To Be OK
Fri, 21 Jul 2017 12:43:00 -0400

Nathalie Lawhead's indie title Everything is going to be OK explores dark, horrible life events through a lens of relentless optimism and humor, facing down soul-crushing horror with absurd cheer. ...

Blog: Creating my very own virtual reality short, Witness
Fri, 21 Jul 2017 10:59:00 -0400

This post describes key aspects of the design process that went into making Witness, a virtual reality short I made in partnership with Warsaw Rising museum. ...

AR game restrictions ruled unconstitutional by district judge
Fri, 21 Jul 2017 10:28:00 -0400

A Wisconsin ordinance decreeing that augmented reality developers must get special permits if their apps encourage play in county parks has been ruled unconstitutional by a district judge. ...

Blog: The importance of mechanical foreshadowing
Fri, 21 Jul 2017 09:33:00 -0400

We're used to the concept of foreshadowing in narrative media, but as a number of existing games already show, the same principles can be applied to game mechanics. ...

Blizzard's senior audio director Russell Brower departs studio
Fri, 21 Jul 2017 09:10:00 -0400

After joining the World of Warcraft creator over a decade ago, Brower has worked on almost every single Blizzard release since The Burning Crusade expansion, including recent hits like Hearthstone and Diablo III. ...

Understanding the battle between stores, devs, customers, and publishers
Fri, 21 Jul 2017 03:53:00 -0400

All of the major game stores (Steam, GOG, Origin, Uplay, itch, etc) serve different groups at the same time, many of which have competing interests. Here's how that balances out. ...

Gigantic dev makes a case for why games should look like candy
Thu, 20 Jul 2017 19:58:00 -0400

"Candy is completely engineered to entice you to pick it up," says Gigantic lead concept artist Vinod Rams in a recent livestreamed chat about the game's design, development, and alluring art style. ...


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