Gamasutra News
Game Design Deep Dive: Dandara's unique jump-only movement mechanic
Fri, 20 Apr 2018 04:00:00 -0400

"By designing natively for different input methods, you can bring life to a completely new game design," writes Dandara dev João Brant in this Deep Dive into the game's unique movement system. ...

Video: Alternative ways to approach concept art
Thu, 19 Apr 2018 18:28:00 -0400

In this 2015 GDC session, One Pixel Brush's Shaddy Safadi explains how AAA games need not only concept artists, but concept designers. ...

Thanks to a cosmetic change, Epic accidentally rebalanced Fortnite's shotguns
Thu, 19 Apr 2018 16:16:00 -0400

Epic Games decided to change the rarity ranking of Fortnite's in-game shotguns, and the result was an unprecedented change in how each weapon was used. ...

Oculus overhauls privacy policy and terms of service
Thu, 19 Apr 2018 15:53:00 -0400

Ahead of the EU's GDPR, Oculus implements a new privacy policy and terms of service which will affect global users. ...

Get a job: Shiny Shoe is hiring a Project Manager
Thu, 19 Apr 2018 15:29:00 -0400

Shiny Shoe is seeking a software project manager that is highly detail oriented and can manage multiple simultaneous projects. ...

Blog: What happens when you lose your entire test-suite?
Thu, 19 Apr 2018 15:05:00 -0400

What happens when your QA team loses its entire test-suite? Well, read on as I explore how we lost our test-suite, the reaction, and how ultimately realised it was a blessing in disguise. ...

Don't Miss: Game design and mind control in Superhot
Thu, 19 Apr 2018 14:46:00 -0400

At GDC 2016, game director Piotr Iwanicki detailed Superhot's design process and how its developers ultimately leaned into the "mind control" elements of the game's narrative to build a better game. ...

TheWaveVR secures $6M for its social VR platform
Thu, 19 Apr 2018 14:30:00 -0400

The virtual reality startup TheWaveVR has raised a grand total of $6 million for its social music and visual arts platform of the same name. ...

Blog: A postmortem of the Anime Matsuri Expo
Thu, 19 Apr 2018 13:19:00 -0400

This postmortem is a way for me to share with other indie developers my personal experience as a first time indie game exhibition, the Anime Matsuri Expo. ...

Loot boxes with real-world value deemed unlawful in The Netherlands
Thu, 19 Apr 2018 11:39:00 -0400

The Netherlands Gaming Authority (NGA) had been investigating loot box usage in 10 unnamed titles after concerns were raised by players, parents, and those working in addiction care. ...

Blog: Designing countermoves in PvP games
Thu, 19 Apr 2018 10:39:00 -0400

As game designers, how do we encourage players to play better and longer in our games? One effective way is to design countermoves -- emergent solution to specific problems. ...

Crossfire developer Smilegate closes Berlin studio
Thu, 19 Apr 2018 09:14:00 -0400

The South Korean company began branching out into Europe back in December 2016, and opened its Berlin office in February 2017. ...

Q& A: Being OK with being lost in Capy's Below
Thu, 19 Apr 2018 04:07:00 -0400

We speak with Kris Piotrowski, game director on Capy's Below, to talk about the joy of exploration, having faith in players' brains, and, of course, beautiful 4K grass. ...

How the West was fun: Have a look at West of Loathing's design doc
Wed, 18 Apr 2018 19:58:00 -0400

It's a well-written and cheeky example of a game design doc, as well as perhaps the only example of a public design doc for a comedy RPG set in a Wild West populated entirely by stick figures. ...

Into the Breach's designers explain how to follow up from a hit game
Wed, 18 Apr 2018 19:02:00 -0400

The makers of FTL and Into the Breach dropped by to discuss their design process and their thoughts about following up on a smash hit game. ...


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