Gamasutra News
Blog: What we learned from launching our game on mobile
Mon, 29 May 2017 15:01:00 -0400

Long story short, we have tripled DAU and monthly revenues by launching Diggy's Adventure on iOS and Android. We were spending 1 Million EUR a month on paid user acquisition during Global Launch. ...

Blog: The divide between consumers and game designers
Mon, 29 May 2017 14:21:00 -0400

Today's post looks at the knowledge gap between consumers and designers, and asks if there is an easy way to close it. ...

Groundhog Day meets Shakespeare in Elsinore
Mon, 29 May 2017 13:48:00 -0400

Elsinore, whose elevator pitch is "Groundhog Day meets Shakespeare," is a time-looping isometric RPG take on Hamlet. You play as Ophelia. ...

Blog: Livestreaming your way to a better game
Mon, 29 May 2017 13:47:00 -0400

Livestreaming is a great new tool, allowing developers unprecedented opportunities to connect with their fans. It also offers a while new way to playtest indie games. Here's how it could help you. ...

Blog: Implementing a build system in Band of Defenders
Mon, 29 May 2017 07:53:00 -0400

We use a building system as one of our core mechanics in our upcoming FPS, Band of Defenders. And it wasn't easy to make it as simple and fun as possible. ...

Q& A: Creating Horizon: Zero Dawn's neo-prehistoric soundtrack
Mon, 29 May 2017 03:34:00 -0400

"We talked at length about the overall world, Aloy's surroundings, her personal journey, and the tribes she meets along the way." ...

Video Game Deep Cuts: That Slime Prey's Card Thief
Sun, 28 May 2017 22:44:00 -0400

This week's top articles/videos include a great GDC video about storytelling in Slime Rancher, the surprising plot of the canned Prey 2, and a 'design deep dive' into mobile standout Card Thief. ...

How Thumper made the jump from VR to the Nintendo Switch
Fri, 26 May 2017 20:17:00 -0400

We spoke with Thumper co-creator Marc Flury about porting the VR hit to the Nintendo Switch. ...

Video: Owlboy dev shares advice on staying motivated -- and inspired
Fri, 26 May 2017 16:35:00 -0400

At GDC 2017, D-Pad's Simon S. Andersen speaks about the trials and triumphs the team faced on their nearly decade-long dev cycle, offering fellow devs advice on how to get -- and stay -- inspired. ...

Get a job: Sanzaru Games is hiring an Environment Artist
Fri, 26 May 2017 15:29:00 -0400

Sanzaru Games is looking for a visionary World and Environment Artist to join its experienced development team and visually stunning and immersive worlds in Foster City, California. ...

Nintendo stocks jump to eight-year high following Monster Hunter XX Switch reveal
Fri, 26 May 2017 15:10:00 -0400

While Nintendo's stock prices typically see some level of ebb and flow as major products are detailed, the recent announcement helped the company's stock value hit its highest point since 2008. ...

Don't Miss: Understanding the AI design behind some of Ubisoft's biggest games
Fri, 26 May 2017 14:03:00 -0400

Take a look back at this chat with Ubisoft veterans Julian Varnier and Gabriel Robert, who led AI teams on Assassin's Creed IV and Far Cry 4, about the state of big-budget open-world game AI design. ...

Epic's Unreal Dev Grants program hands out $275k
Fri, 26 May 2017 13:47:00 -0400

The latest round of grants from the fund distributed a total of $275,000 to 17 projects that utilize or enrich the Unreal engine and its community in some way. ...

Chat about rhythm violence with Thumper developer Marc Flury at 6:30 PM EDT
Fri, 26 May 2017 13:07:00 -0400

We're kicking off the weekend with a chat about porting VR games to the Nintendo Switch with Thumper co-creator Mark Flury at 6:30 PM EDT. ...

Earnings report roundup: Game industry winners and losers in Q1 2017
Fri, 26 May 2017 12:45:00 -0400

Jon Jordan offers a rundown of info gleaned from game company quarterly reports for Q1 2017. Who overperformed and underperformed, and why? ...


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