Gamasutra News
Video: Procedurally generating history in Caves of Qud
Fri, 22 Jun 2018 18:04:00 -0400

In this GDC 2018 talk, Freehold Games' Jason Grinblat goes over the approach he used to generate histories for Caves of Qud. ...

Get a job: Rabbit is hiring a Lead Game Designer
Fri, 22 Jun 2018 16:04:00 -0400

Rabbit is looking for a Lead Game Designer with proven experience with game systems, economy, and gameplay balancing to help make its social trivia mashup a reality. ...

Hellblade: Senua's Sacrifice passes 1 million sold
Fri, 22 Jun 2018 15:49:00 -0400

The game itself first launched for PlayStation 4 and PC in August 2017 before arriving on Xbox One in April 2018. ...

YouTube introduces new monetization methods for its creators
Fri, 22 Jun 2018 15:48:00 -0400

YouTube is introducing new monetization methods for its creators, including a $4.99 channel membership and features like special emojis and subscriber badges. ...

Don't Miss: Sonic the Hedgehog co-creator's philosophy of game design
Fri, 22 Jun 2018 15:22:00 -0400

Today is the 27th anniversary of the first Sonic the Hedgehog game, and you should mark the occasion by reading this classic interview with co-creator Hirokazu Yasuhara. ...

Westworld bug outs stolen Fallout Shelter code, alleges Bethesda lawsuit
Fri, 22 Jun 2018 14:48:00 -0400

Bethesda is suing Warner Bros. over the recently released Westworld mobile game, alleging that the Behaviour-developed game is based on code from Fallout Shelter. ...

Bluehole to acquire mobile dev Delusion Studio
Fri, 22 Jun 2018 13:45:00 -0400

Bluehole plans to acquire Castle Burn and Guardian Stone developer Delusion Studio, though specific terms of the deal were not disclosed. ...

Radiating outward to meet the wilderness: Avery Alder on her games
Fri, 22 Jun 2018 13:11:00 -0400

Tabletop RPG developer Avery Alder analyzes her latest game through the lens of her past work, exploring themes of collaboration, conversational storytelling, and approachability along the way. ...

Good and bad at all times: Adriel Wallick on jamming for a year
Fri, 22 Jun 2018 12:10:00 -0400

"The most immediate and quick lesson I learned is this: every game idea is too big. You need to pare down ideas to the smallest level."  ...

Valve's updated Knuckles VR controller brings pinpoint finger-tracking
Fri, 22 Jun 2018 11:17:00 -0400

Valve has given us a look at the latest version of its SteamVR Knuckles motion controller, alongside a Portal-inspired 'Moondust' demo showing the tech in action.  ...

Blog: Imbuing video games with a potent atmosphere
Fri, 22 Jun 2018 10:13:00 -0400

Atmosphere can elevate an already attractive environment to new heights when elegantly conceived and conveyed. Its ethereal nature, however, means it's not clear-cut from a development standpoint. ...

Friday the 13th developer scraps all future content plans
Fri, 22 Jun 2018 09:20:00 -0400

"Development on games can't just pause indefinitely and pick back up again; it doesn't work that way. Especially when you have no idea when that future date will occur." ...

How player feedback is shaping the way Avalanche makes Just Cause 4
Fri, 22 Jun 2018 04:02:00 -0400

One of the executive producers on Just Cause 4 talks about how an evolving feedback process has led to weather systems and a new focus on narrative design. ...

Blizzard dev opens up about how Overwatch matchmaking works
Thu, 21 Jun 2018 19:43:00 -0400

Blizzard's Scott Mercer pops the hood on Overwatch's competitive matchmaking tech in a new forum post (full of stats) aimed at calming fans' fears about grouping up in ranked multiplayer. ...

Video: How Blizzard created the visual effects of Diablo III
Thu, 21 Jun 2018 18:35:00 -0400

In this GDC 2013 session, Blizzard Entertainment's Julian Love discusses the implementation of visual effects in Blizzard's Diablo franchise. ...


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